David Corbacho's article for details over the differences between _.debounce
and _.throttle
.
0.1.0
func
(Function): The function to debounce.[wait=0]
(number): The number of milliseconds to delay.[options={}]
(Object): The options object.[options.leading=false]
(boolean): Specify invoking on the leading edge of the timeout.[options.maxWait]
(number): The maximum time func
is allowed to be delayed before it's invoked.[options.trailing=true]
(boolean): Specify invoking on the trailing edge of the timeout.(Function): Returns the new debounced function.
// Avoid costly calculations while the window size is in flux.jQuery(window).on('resize', _.debounce(calculateLayout, 150)); // Invoke `sendMail` when clicked, debouncing subsequent calls.jQuery(element).on('click', _.debounce(sendMail, 300, { 'leading': true, 'trailing': false})); // Ensure `batchLog` is invoked once after 1 second of debounced calls.var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });var source = new EventSource('/stream');jQuery(source).on('message', debounced); // Cancel the trailing debounced invocation.jQuery(window).on('popstate', debounced.cancel);
_.defer(func, [args])
Defers invoking the func
until the current call stack has cleared. Any additional arguments are provided to func
when it's invoked.
0.1.0
func
(Function): The function to defer.[args]
(...*): The arguments to invoke func
with.(number): Returns the timer id.
_.defer(function(text) { console.log(text);}, 'deferred');// => Logs 'deferred' after one millisecond.
_.delay(func, wait, [args])
Invokes func
after wait
milliseconds. Any additional arguments are provided to func
when it's invoked.
0.1.0
func
(Function): The function to delay.wait
(number): The number of milliseconds to delay invocation.[args]
(...*): The arguments to invoke func
with.(number): Returns the timer id.
_.delay(function(text) { console.log(text);}, 1000, 'later');// => Logs 'later' after one second.
_.flip(func)
Creates a function that invokes func
with arguments reversed.
4.0.0
func
(Function): The function to flip arguments for.(Function): Returns the new flipped function.
var flipped = _.flip(function() { return _.toArray(arguments);}); flipped('a', 'b', 'c', 'd');// => ['d', 'c', 'b', 'a']
_.memoize(func, [resolver])
Creates a function that memoizes the result of func
. If resolver
is provided, it determines the cache key for storing the result based on the arguments provided to the memoized function. By default, the first argument provided to the memoized function is used as the map cache key. The func
is invoked with the this
binding of the memoized function.
Note: The cache is exposed as the cache
property on the memoized function. Its creation may be customized by replacing the _.memoize.Cache
constructor with one whose instances implement the Map
method interface of clear
, delete
, get
, has
, and set
.
0.1.0
func
(Function): The function to have its output memoized.[resolver]
(Function): The function to resolve the cache key.(Function): Returns the new memoized function.
var object = { 'a': 1, 'b': 2 };var other = { 'c': 3, 'd': 4 }; var values = _.memoize(_.values);values(object);// => [1, 2] values(other);// => [3, 4] object.a = 2;values(object);// => [1, 2] // Modify the result cache.values.cache.set(object, ['a', 'b']);values(object);// => ['a', 'b'] // Replace `_.memoize.Cache`._.memoize.Cache = WeakMap;
_.negate(predicate)
Creates a function that negates the result of the predicate func
. The func
predicate is invoked with the this
binding and arguments of the created function.
3.0.0
predicate
(Function): The predicate to negate.(Function): Returns the new negated function.
function isEven(n) { return n % 2 == 0;} _.filter([1, 2, 3, 4, 5, 6], _.negate(isEven));// => [1, 3, 5]
_.once(func)
Creates a function that is restricted to invoking func
once. Repeat calls to the function return the value of the first invocation. The func
is invoked with the this
binding and arguments of the created function.
0.1.0
func
(Function): The function to restrict.(Function): Returns the new restricted function.
var initialize = _.once(createApplication);initialize();initialize();// => `createApplication` is invoked once
_.overArgs(func, [transforms=[_.identity]])
Creates a function that invokes func
with its arguments transformed.
4.0.0
func
(Function): The function to wrap.[transforms=[_.identity]]
(...(Function|Function[])): The argument transforms.(Function): Returns the new function.
function doubled(n) { return n * 2;} function square(n) { return n * n;} var func = _.overArgs(function(x, y) { return [x, y];}, [square, doubled]); func(9, 3);// => [81, 6] func(10, 5);// => [100, 10]
_.partial(func, [partials])
Creates a function that invokes func
with partials
prepended to the arguments it receives. This method is like _.bind
except it does not alter the this
binding.
The _.partial.placeholder
value, which defaults to _
in monolithic builds, may be used as a placeholder for partially applied arguments.
Note: This method doesn't set the "length" property of partially applied functions.
0.2.0
func
(Function): The function to partially apply arguments to.[partials]
(...*): The arguments to be partially applied.(Function): Returns the new partially applied function.
function greet(greeting, name) { return greeting + ' ' + name;} var sayHelloTo = _.partial(greet, 'hello');sayHelloTo('fred');// => 'hello fred' // Partially applied with placeholders.var greetFred = _.partial(greet, _, 'fred');greetFred('hi');// => 'hi fred'
_.partialRight(func, [partials])
This method is like _.partial
except that partially applied arguments are appended to the arguments it receives.
The _.partialRight.placeholder
value, which defaults to _
in monolithic builds, may be used as a placeholder for partially applied arguments.
Note: This method doesn't set the "length" property of partially applied functions.
1.0.0
func
(Function): The function to partially apply arguments to.[partials]
(...*): The arguments to be partially applied.(Function): Returns the new partially applied function.
function greet(greeting, name) { return greeting + ' ' + name;} var greetFred = _.partialRight(greet, 'fred');greetFred('hi');// => 'hi fred' // Partially applied with placeholders.var sayHelloTo = _.partialRight(greet, 'hello', _);sayHelloTo('fred');// => 'hello fred'
_.rearg(func, indexes)
Creates a function that invokes func
with arguments arranged according to the specified indexes
where the argument value at the first index is provided as the first argument, the argument value at the second index is provided as the second argument, and so on.
3.0.0
func
(Function): The function to rearrange arguments for.indexes
(...(number|number[])): The arranged argument indexes.(Function): Returns the new function.
var rearged = _.rearg(function(a, b, c) { return [a, b, c];}, [2, 0, 1]); rearged('b', 'c', 'a')// => ['a', 'b', 'c']
_.rest(func, [start=func.length-1])
Creates a function that invokes func
with the this
binding of the created function and arguments from start
and beyond provided as an array.
Note: This method is based on the rest parameter.
4.0.0
func
(Function): The function to apply a rest parameter to.[start=func.length-1]
(number): The start position of the rest parameter.(Function): Returns the new function.
var say = _.rest(function(what, names) { return what + ' ' + _.initial(names).join(', ') + (_.size(names) > 1 ? ', & ' : '') + _.last(names);}); say('hello', 'fred', 'barney', 'pebbles');// => 'hello fred, barney, & pebbles'
_.spread(func, [start=0])
Creates a function that invokes func
with the this
binding of the create function and an array of arguments much like Function#apply
.
Note: This method is based on the spread operator.
3.2.0
func
(Function): The function to spread arguments over.[start=0]
(number): The start position of the spread.(Function): Returns the new function.
var say = _.spread(function(who, what) { return who + ' says ' + what;}); say(['fred', 'hello']);// => 'fred says hello' var numbers = Promise.all([ Promise.resolve(40), Promise.resolve(36)]); numbers.then(_.spread(function(x, y) { return x + y;}));// => a Promise of 76
_.throttle(func, [wait=0], [options={}])
Creates a throttled function that only invokes func
at most once per every wait
milliseconds. The throttled function comes with a cancel
method to cancel delayed func
invocations and a flush
method to immediately invoke them. Provide options
to indicate whether func
should be invoked on the leading and/or trailing edge of the wait
timeout. The func
is invoked with the last arguments provided to the throttled function. Subsequent calls to the throttled function return the result of the last func
invocation.
Note: If leading
and trailing
options are true
, func
is invoked on the trailing edge of the timeout only if the throttled function is invoked more than once during the wait
timeout.
If wait
is 0
and leading
is false
, func
invocation is deferred until to the next tick, similar to setTimeout
with a timeout of 0
.
See David Corbacho's article for details over the differences between _.throttle
and _.debounce
.
0.1.0
func
(Function): The function to throttle.[wait=0]
(number): The number of milliseconds to throttle invocations to.[options={}]
(Object): The options object.[options.leading=true]
(boolean): Specify invoking on the leading edge of the timeout.[options.trailing=true]
(boolean): Specify invoking on the trailing edge of the timeout.(Function): Returns the new throttled function.
// Avoid excessively updating the position while scrolling.jQuery(window).on('scroll', _.throttle(updatePosition, 100)); // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.var throttled = _.throttle(renewToken, 300000, { 'trailing': false });jQuery(element).on('click', throttled); // Cancel the trailing throttled invocation.jQuery(window).on('popstate', throttled.cancel);
_.unary(func)
Creates a function that accepts up to one argument, ignoring any additional arguments.
4.0.0
func
(Function): The function to cap arguments for.(Function): Returns the new capped function.
_.map(['6', '8', '10'], _.unary(parseInt));// => [6, 8, 10]
_.wrap(value, [wrapper=identity])
Creates a function that provides value
to wrapper
as its first argument. Any additional arguments provided to the function are appended to those provided to the wrapper
. The wrapper is invoked with the this
binding of the created function.
0.1.0
value
(*): The value to wrap.[wrapper=identity]
(Function): The wrapper function.(Function): Returns the new function.
var p = _.wrap(_.escape, function(func, text) { return '<p>' + func(text) + '</p>';}); p('fred, barney, & pebbles');// => '<p>fred, barney, &amp; pebbles</p>'
“Lang” Methods
_.castArray(value)
Casts value
as an array if it's not one.
4.4.0
value
(*): The value to inspect.(Array): Returns the cast array.
_.castArray(1);// => [1] _.castArray({ 'a': 1 });// => [{ 'a': 1 }] _.castArray('abc');// => ['abc'] _.castArray(null);// => [null] _.castArray(undefined);// => [undefined] _.castArray();// => [] var array = [1, 2, 3];console.log(_.castArray(array) === array);// => true
_.clone(value)
Creates a shallow clone of value
.
Note: This method is loosely based on the structured clone algorithm and supports cloning arrays, array buffers, booleans, date objects, maps, numbers, Object
objects, regexes, sets, strings, symbols, and typed arrays. The own enumerable properties of arguments
objects are cloned as plain objects. An empty object is returned for uncloneable values such as error objects, functions, DOM nodes, and WeakMaps.
0.1.0
value
(*): The value to clone.(*): Returns the cloned value.
var objects = [{ 'a': 1 }, { 'b': 2 }]; var shallow = _.clone(objects);console.log(shallow[0] === objects[0]);// => true
_.cloneDeep(value)
This method is like _.clone
except that it recursively clones value
.
1.0.0
value
(*): The value to recursively clone.(*): Returns the deep cloned value.
var objects = [{ 'a': 1 }, { 'b': 2 }]; var deep = _.cloneDeep(objects);console.log(deep[0] === objects[0]);// => false
_.cloneDeepWith(value, [customizer])
This method is like _.cloneWith
except that it recursively clones value
.
4.0.0
value
(*): The value to recursively clone.[customizer]
(Function): The function to customize cloning.(*): Returns the deep cloned value.
function customizer(value) { if (_.isElement(value)) { return value.cloneNode(true); }} var el = _.cloneDeepWith(document.body, customizer); console.log(el === document.body);// => falseconsole.log(el.nodeName);// => 'BODY'console.log(el.childNodes.length);// => 20
_.cloneWith(value, [customizer])
This method is like _.clone
except that it accepts customizer
which is invoked to produce the cloned value. If customizer
returns undefined
, cloning is handled by the method instead. The customizer
is invoked with up to four arguments; (value [, index|key, object, stack]).
4.0.0
value
(*): The value to clone.[customizer]
(Function): The function to customize cloning.(*): Returns the cloned value.
function customizer(value) { if (_.isElement(value)) { return value.cloneNode(false); }} var el = _.cloneWith(document.body, customizer); console.log(el === document.body);// => falseconsole.log(el.nodeName);// => 'BODY'console.log(el.childNodes.length);// => 0
_.conformsTo(object, source)
Checks if object
conforms to source
by invoking the predicate properties of source
with the corresponding property values of object
.
Note: This method is equivalent to _.conforms
when source
is partially applied.
4.14.0
object
(Object): The object to inspect.source
(Object): The object of property predicates to conform to.(boolean): Returns true
if object
conforms, else false
.
var object = { 'a': 1, 'b': 2 }; _.conformsTo(object, { 'b': function(n) { return n > 1; } });// => true _.conformsTo(object, { 'b': function(n) { return n > 2; } });// => false
_.eq(value, other)
Performs a SameValueZero
comparison between two values to determine if they are equivalent.
4.0.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if the values are equivalent, else false
.
var object = { 'a': 1 };var other = { 'a': 1 }; _.eq(object, object);// => true _.eq(object, other);// => false _.eq('a', 'a');// => true _.eq('a', Object('a'));// => false _.eq(NaN, NaN);// => true
_.gt(value, other)
Checks if value
is greater than other
.
3.9.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if value
is greater than other
, else false
.
_.gt(3, 1);// => true _.gt(3, 3);// => false _.gt(1, 3);// => false
_.gte(value, other)
Checks if value
is greater than or equal to other
.
3.9.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if value
is greater than or equal to other
, else false
.
_.gte(3, 1);// => true _.gte(3, 3);// => true _.gte(1, 3);// => false
_.isArguments(value)
Checks if value
is likely an arguments
object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is an arguments
object, else false
.
_.isArguments(function() { return arguments; }());// => true _.isArguments([1, 2, 3]);// => false
_.isArray(value)
Checks if value
is classified as an Array
object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is an array, else false
.
_.isArray([1, 2, 3]);// => true _.isArray(document.body.children);// => false _.isArray('abc');// => false _.isArray(_.noop);// => false
_.isArrayBuffer(value)
Checks if value
is classified as an ArrayBuffer
object.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is an array buffer, else false
.
_.isArrayBuffer(new ArrayBuffer(2));// => true _.isArrayBuffer(new Array(2));// => false
_.isArrayLike(value)
Checks if value
is array-like. A value is considered array-like if it's not a function and has a value.length
that's an integer greater than or equal to 0
and less than or equal to Number.MAX_SAFE_INTEGER
.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is array-like, else false
.
_.isArrayLike([1, 2, 3]);// => true _.isArrayLike(document.body.children);// => true _.isArrayLike('abc');// => true _.isArrayLike(_.noop);// => false
_.isArrayLikeObject(value)
This method is like _.isArrayLike
except that it also checks if value
is an object.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is an array-like object, else false
.
_.isArrayLikeObject([1, 2, 3]);// => true _.isArrayLikeObject(document.body.children);// => true _.isArrayLikeObject('abc');// => false _.isArrayLikeObject(_.noop);// => false
_.isBoolean(value)
Checks if value
is classified as a boolean primitive or object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a boolean, else false
.
_.isBoolean(false);// => true _.isBoolean(null);// => false
_.isBuffer(value)
Checks if value
is a buffer.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is a buffer, else false
.
_.isBuffer(new Buffer(2));// => true _.isBuffer(new Uint8Array(2));// => false
_.isDate(value)
Checks if value
is classified as a Date
object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a date object, else false
.
_.isDate(new Date);// => true _.isDate('Mon April 23 2012');// => false
_.isElement(value)
Checks if value
is likely a DOM element.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a DOM element, else false
.
_.isElement(document.body);// => true _.isElement('<body>');// => false
_.isEmpty(value)
Checks if value
is an empty object, collection, map, or set.
Objects are considered empty if they have no own enumerable string keyed properties.
Array-like values such as arguments
objects, arrays, buffers, strings, or jQuery-like collections are considered empty if they have a length
of 0
. Similarly, maps and sets are considered empty if they have a size
of 0
.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is empty, else false
.
_.isEmpty(null);// => true _.isEmpty(true);// => true _.isEmpty(1);// => true _.isEmpty([1, 2, 3]);// => false _.isEmpty({ 'a': 1 });// => false
_.isEqual(value, other)
Performs a deep comparison between two values to determine if they are equivalent.
Note: This method supports comparing arrays, array buffers, booleans, date objects, error objects, maps, numbers, Object
objects, regexes, sets, strings, symbols, and typed arrays. Object
objects are compared by their own, not inherited, enumerable properties. Functions and DOM nodes are compared by strict equality, i.e. ===
.
0.1.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if the values are equivalent, else false
.
var object = { 'a': 1 };var other = { 'a': 1 }; _.isEqual(object, other);// => true object === other;// => false
_.isEqualWith(value, other, [customizer])
This method is like _.isEqual
except that it accepts customizer
which is invoked to compare values. If customizer
returns undefined
, comparisons are handled by the method instead. The customizer
is invoked with up to six arguments: (objValue, othValue [, index|key, object, other, stack]).
4.0.0
value
(*): The value to compare.other
(*): The other value to compare.[customizer]
(Function): The function to customize comparisons.(boolean): Returns true
if the values are equivalent, else false
.
function isGreeting(value) { return /^h(?:i|ello)$/.test(value);} function customizer(objValue, othValue) { if (isGreeting(objValue) && isGreeting(othValue)) { return true; }} var array = ['hello', 'goodbye'];var other = ['hi', 'goodbye']; _.isEqualWith(array, other, customizer);// => true
_.isError(value)
Checks if value
is an Error
, EvalError
, RangeError
, ReferenceError
, SyntaxError
, TypeError
, or URIError
object.
3.0.0
value
(*): The value to check.(boolean): Returns true
if value
is an error object, else false
.
_.isError(new Error);// => true _.isError(Error);// => false
_.isFinite(value)
Checks if value
is a finite primitive number.
Note: This method is based on Number.isFinite
.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a finite number, else false
.
_.isFinite(3);// => true _.isFinite(Number.MIN_VALUE);// => true _.isFinite(Infinity);// => false _.isFinite('3');// => false
_.isFunction(value)
Checks if value
is classified as a Function
object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a function, else false
.
_.isFunction(_);// => true _.isFunction(/abc/);// => false
_.isInteger(value)
Checks if value
is an integer.
Note: This method is based on Number.isInteger
.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is an integer, else false
.
_.isInteger(3);// => true _.isInteger(Number.MIN_VALUE);// => false _.isInteger(Infinity);// => false _.isInteger('3');// => false
_.isLength(value)
Checks if value
is a valid array-like length.
Note: This method is loosely based on ToLength
.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is a valid length, else false
.
_.isLength(3);// => true _.isLength(Number.MIN_VALUE);// => false _.isLength(Infinity);// => false _.isLength('3');// => false
_.isMap(value)
Checks if value
is classified as a Map
object.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is a map, else false
.
_.isMap(new Map);// => true _.isMap(new WeakMap);// => false
_.isMatch(object, source)
Performs a partial deep comparison between object
and source
to determine if object
contains equivalent property values.
Note: This method is equivalent to _.matches
when source
is partially applied.
Partial comparisons will match empty array and empty object source
values against any array or object value, respectively. See _.isEqual
for a list of supported value comparisons.
3.0.0
object
(Object): The object to inspect.source
(Object): The object of property values to match.(boolean): Returns true
if object
is a match, else false
.
var object = { 'a': 1, 'b': 2 }; _.isMatch(object, { 'b': 2 });// => true _.isMatch(object, { 'b': 1 });// => false
_.isMatchWith(object, source, [customizer])
This method is like _.isMatch
except that it accepts customizer
which is invoked to compare values. If customizer
returns undefined
, comparisons are handled by the method instead. The customizer
is invoked with five arguments: (objValue, srcValue, index|key, object, source).
4.0.0
object
(Object): The object to inspect.source
(Object): The object of property values to match.[customizer]
(Function): The function to customize comparisons.(boolean): Returns true
if object
is a match, else false
.
function isGreeting(value) { return /^h(?:i|ello)$/.test(value);} function customizer(objValue, srcValue) { if (isGreeting(objValue) && isGreeting(srcValue)) { return true; }} var object = { 'greeting': 'hello' };var source = { 'greeting': 'hi' }; _.isMatchWith(object, source, customizer);// => true
_.isNaN(value)
Checks if value
is NaN
.
Note: This method is based on Number.isNaN
and is not the same as global isNaN
which returns true
for undefined
and other non-number values.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is NaN
, else false
.
_.isNaN(NaN);// => true _.isNaN(new Number(NaN));// => true isNaN(undefined);// => true _.isNaN(undefined);// => false
_.isNative(value)
Checks if value
is a pristine native function.
Note: This method can't reliably detect native functions in the presence of the core-js package because core-js circumvents this kind of detection. Despite multiple requests, the core-js maintainer has made it clear: any attempt to fix the detection will be obstructed. As a result, we're left with little choice but to throw an error. Unfortunately, this also affects packages, like babel-polyfill, which rely on core-js.
3.0.0
value
(*): The value to check.(boolean): Returns true
if value
is a native function, else false
.
_.isNative(Array.prototype.push);// => true _.isNative(_);// => false
_.isNil(value)
Checks if value
is null
or undefined
.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is nullish, else false
.
_.isNil(null);// => true _.isNil(void 0);// => true _.isNil(NaN);// => false
_.isNull(value)
Checks if value
is null
.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is null
, else false
.
_.isNull(null);// => true _.isNull(void 0);// => false
_.isNumber(value)
Checks if value
is classified as a Number
primitive or object.
Note: To exclude Infinity
, -Infinity
, and NaN
, which are classified as numbers, use the _.isFinite
method.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a number, else false
.
_.isNumber(3);// => true _.isNumber(Number.MIN_VALUE);// => true _.isNumber(Infinity);// => true _.isNumber('3');// => false
_.isObject(value)
Checks if value
is the language type of Object
. (e.g. arrays, functions, objects, regexes, new Number(0)
, and new String('')
)
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is an object, else false
.
_.isObject({});// => true _.isObject([1, 2, 3]);// => true _.isObject(_.noop);// => true _.isObject(null);// => false
_.isObjectLike(value)
Checks if value
is object-like. A value is object-like if it's not null
and has a typeof
result of "object".
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is object-like, else false
.
_.isObjectLike({});// => true _.isObjectLike([1, 2, 3]);// => true _.isObjectLike(_.noop);// => false _.isObjectLike(null);// => false
_.isPlainObject(value)
Checks if value
is a plain object, that is, an object created by the Object
constructor or one with a [[Prototype]]
of null
.
0.8.0
value
(*): The value to check.(boolean): Returns true
if value
is a plain object, else false
.
function Foo() { this.a = 1;} _.isPlainObject(new Foo);// => false _.isPlainObject([1, 2, 3]);// => false _.isPlainObject({ 'x': 0, 'y': 0 });// => true _.isPlainObject(Object.create(null));// => true
_.isRegExp(value)
Checks if value
is classified as a RegExp
object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a regexp, else false
.
_.isRegExp(/abc/);// => true _.isRegExp('/abc/');// => false
_.isSafeInteger(value)
Checks if value
is a safe integer. An integer is safe if it's an IEEE-754 double precision number which isn't the result of a rounded unsafe integer.
Note: This method is based on Number.isSafeInteger
.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is a safe integer, else false
.
_.isSafeInteger(3);// => true _.isSafeInteger(Number.MIN_VALUE);// => false _.isSafeInteger(Infinity);// => false _.isSafeInteger('3');// => false
_.isSet(value)
Checks if value
is classified as a Set
object.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is a set, else false
.
_.isSet(new Set);// => true _.isSet(new WeakSet);// => false
_.isString(value)
Checks if value
is classified as a String
primitive or object.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is a string, else false
.
_.isString('abc');// => true _.isString(1);// => false
_.isSymbol(value)
Checks if value
is classified as a Symbol
primitive or object.
4.0.0
value
(*): The value to check.(boolean): Returns true
if value
is a symbol, else false
.
_.isSymbol(Symbol.iterator);// => true _.isSymbol('abc');// => false
_.isTypedArray(value)
Checks if value
is classified as a typed array.
3.0.0
value
(*): The value to check.(boolean): Returns true
if value
is a typed array, else false
.
_.isTypedArray(new Uint8Array);// => true _.isTypedArray([]);// => false
_.isUndefined(value)
Checks if value
is undefined
.
0.1.0
value
(*): The value to check.(boolean): Returns true
if value
is undefined
, else false
.
_.isUndefined(void 0);// => true _.isUndefined(null);// => false
_.isWeakMap(value)
Checks if value
is classified as a WeakMap
object.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is a weak map, else false
.
_.isWeakMap(new WeakMap);// => true _.isWeakMap(new Map);// => false
_.isWeakSet(value)
Checks if value
is classified as a WeakSet
object.
4.3.0
value
(*): The value to check.(boolean): Returns true
if value
is a weak set, else false
.
_.isWeakSet(new WeakSet);// => true _.isWeakSet(new Set);// => false
_.lt(value, other)
Checks if value
is less than other
.
3.9.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if value
is less than other
, else false
.
_.lt(1, 3);// => true _.lt(3, 3);// => false _.lt(3, 1);// => false
_.lte(value, other)
Checks if value
is less than or equal to other
.
3.9.0
value
(*): The value to compare.other
(*): The other value to compare.(boolean): Returns true
if value
is less than or equal to other
, else false
.
_.lte(1, 3);// => true _.lte(3, 3);// => true _.lte(3, 1);// => false
_.toArray(value)
Converts value
to an array.
0.1.0
value
(*): The value to convert.(Array): Returns the converted array.
_.toArray({ 'a': 1, 'b': 2 });// => [1, 2] _.toArray('abc');// => ['a', 'b', 'c'] _.toArray(1);// => [] _.toArray(null);// => []
_.toFinite(value)
Converts value
to a finite number.
4.12.0
value
(*): The value to convert.(number): Returns the converted number.
_.toFinite(3.2);// => 3.2 _.toFinite(Number.MIN_VALUE);// => 5e-324 _.toFinite(Infinity);// => 1.7976931348623157e+308 _.toFinite('3.2');// => 3.2
_.toInteger(value)
Converts value
to an integer.
Note: This method is loosely based on ToInteger
.
4.0.0
value
(*): The value to convert.(number): Returns the converted integer.
_.toInteger(3.2);// => 3 _.toInteger(Number.MIN_VALUE);// => 0 _.toInteger(Infinity);// => 1.7976931348623157e+308 _.toInteger('3.2');// => 3
_.toLength(value)
Converts value
to an integer suitable for use as the length of an array-like object.
Note: This method is based on ToLength
.
4.0.0
value
(*): The value to convert.(number): Returns the converted integer.
_.toLength(3.2);// => 3 _.toLength(Number.MIN_VALUE);// => 0 _.toLength(Infinity);// => 4294967295 _.toLength('3.2');// => 3
_.toNumber(value)
Converts value
to a number.
4.0.0
value
(*): The value to process.(number): Returns the number.
_.toNumber(3.2);// => 3.2 _.toNumber(Number.MIN_VALUE);// => 5e-324 _.toNumber(Infinity);// => Infinity _.toNumber('3.2');// => 3.2
_.toPlainObject(value)
Converts value
to a plain object flattening inherited enumerable string keyed properties of value
to own properties of the plain object.
3.0.0
value
(*): The value to convert.(Object): Returns the converted plain object.
function Foo() { this.b = 2;} Foo.prototype.c = 3; _.assign({ 'a': 1 }, new Foo);// => { 'a': 1, 'b': 2 } _.assign({ 'a': 1 }, _.toPlainObject(new Foo));// => { 'a': 1, 'b': 2, 'c': 3 }
_.toSafeInteger(value)
Converts value
to a safe integer. A safe integer can be compared and represented correctly.
4.0.0
value
(*): The value to convert.(number): Returns the converted integer.
_.toSafeInteger(3.2);// => 3 _.toSafeInteger(Number.MIN_VALUE);// => 0 _.toSafeInteger(Infinity);// => 9007199254740991 _.toSafeInteger('3.2');// => 3
_.toString(value)
Converts value
to a string. An empty string is returned for null
and undefined
values. The sign of -0
is preserved.
4.0.0
value
(*): The value to convert.(string): Returns the converted string.
_.toString(null);// => '' _.toString(-0);// => '-0' _.toString([1, 2, 3]);// => '1,2,3'
“Math” Methods
_.add(augend, addend)
Adds two numbers.
3.4.0
augend
(number): The first number in an addition.addend
(number): The second number in an addition.(number): Returns the total.
_.add(6, 4);// => 10
_.ceil(number, [precision=0])
Computes number
rounded up to precision
.
3.10.0
number
(number): The number to round up.[precision=0]
(number): The precision to round up to.(number): Returns the rounded up number.
_.ceil(4.006);// => 5 _.ceil(6.004, 2);// => 6.01 _.ceil(6040, -2);// => 6100
_.divide(dividend, divisor)
Divide two numbers.
4.7.0
dividend
(number): The first number in a division.divisor
(number): The second number in a division.(number): Returns the quotient.
_.divide(6, 4);// => 1.5
_.floor(number, [precision=0])
Computes number
rounded down to precision
.
3.10.0
number
(number): The number to round down.[precision=0]
(number): The precision to round down to.(number): Returns the rounded down number.
_.floor(4.006);// => 4 _.floor(0.046, 2);// => 0.04 _.floor(4060, -2);// => 4000
_.max(array)
Computes the maximum value of array
. If array
is empty or falsey, undefined
is returned.
0.1.0
array
(Array): The array to iterate over.(*): Returns the maximum value.
_.max([4, 2, 8, 6]);// => 8 _.max([]);// => undefined
_.maxBy(array, [iteratee=_.identity])
This method is like _.max
except that it accepts iteratee
which is invoked for each element in array
to generate the criterion by which the value is ranked. The iteratee is invoked with one argument: (value).
4.0.0
array
(Array): The array to iterate over.[iteratee=_.identity]
(Function): The iteratee invoked per element.(*): Returns the maximum value.
var objects = [{ 'n': 1 }, { 'n': 2 }]; _.maxBy(objects, function(o) { return o.n; });// => { 'n': 2 } // The `_.property` iteratee shorthand._.maxBy(objects, 'n');// => { 'n': 2 }
_.mean(array)
Computes the mean of the values in array
.
4.0.0
array
(Array): The array to iterate over.(number): Returns the mean.
_.mean([4, 2, 8, 6]);// => 5
_.meanBy(array, [iteratee=_.identity])
This method is like _.mean
except that it accepts iteratee
which is invoked for each element in array
to generate the value to be averaged. The iteratee is invoked with one argument: (value).
4.7.0
array
(Array): The array to iterate over.[iteratee=_.identity]
(Function): The iteratee invoked per element.(number): Returns the mean.
var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }]; _.meanBy(objects, function(o) { return o.n; });// => 5 // The `_.property` iteratee shorthand._.meanBy(objects, 'n');// => 5
_.min(array)
Computes the minimum value of array
. If array
is empty or falsey, undefined
is returned.
0.1.0
array
(Array): The array to iterate over.(*): Returns the minimum value.
_.min([4, 2, 8, 6]);// => 2 _.min([]);// => undefined
_.minBy(array, [iteratee=_.identity])
This method is like _.min
except that it accepts iteratee
which is invoked for each element in array
to generate the criterion by which the value is ranked. The iteratee is invoked with one argument: (value).
4.0.0
array
(Array): The array to iterate over.[iteratee=_.identity]
(Function): The iteratee invoked per element.(*): Returns the minimum value.
var objects = [{ 'n': 1 }, { 'n': 2 }]; _.minBy(objects, function(o) { return o.n; });// => { 'n': 1 } // The `_.property` iteratee shorthand._.minBy(objects, 'n');// => { 'n': 1 }
_.multiply(multiplier, multiplicand)
Multiply two numbers.
4.7.0
multiplier
(number): The first number in a multiplication.multiplicand
(number): The second number in a multiplication.(number): Returns the product.
_.multiply(6, 4);// => 24
_.round(number, [precision=0])
Computes number
rounded to precision
.
3.10.0
number
(number): The number to round.[precision=0]
(number): The precision to round to.(number): Returns the rounded number.
_.round(4.006);// => 4 _.round(4.006, 2);// => 4.01 _.round(4060, -2);// => 4100
_.subtract(minuend, subtrahend)
Subtract two numbers.
4.0.0
minuend
(number): The first number in a subtraction.subtrahend
(number): The second number in a subtraction.(number): Returns the difference.
_.subtract(6, 4);// => 2
_.sum(array)
Computes the sum of the values in array
.
3.4.0
array
(Array): The array to iterate over.(number): Returns the sum.
_.sum([4, 2, 8, 6]);// => 20
_.sumBy(array, [iteratee=_.identity])
This method is like _.sum
except that it accepts iteratee
which is invoked for each element in array
to generate the value to be summed. The iteratee is invoked with one argument: (value).
4.0.0
array
(Array): The array to iterate over.[iteratee=_.identity]
(Function): The iteratee invoked per element.(number): Returns the sum.
var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }]; _.sumBy(objects, function(o) { return o.n; });// => 20 // The `_.property` iteratee shorthand._.sumBy(objects, 'n');// => 20
“Number” Methods
_.clamp(number, [lower], upper)
Clamps number
within the inclusive lower
and upper
bounds.
4.0.0
number
(number): The number to clamp.[lower]
(number): The lower bound.upper
(number): The upper bound.(number): Returns the clamped number.
_.clamp(-10, -5, 5);// => -5 _.clamp(10, -5, 5);// => 5
_.inRange(number, [start=0], end)
Checks if n
is between start
and up to, but not including, end
. If end
is not specified, it's set to start
with start
then set to 0
. If start
is greater than end
the params are swapped to support negative ranges.
3.3.0
number
(number): The number to check.[start=0]
(number): The start of the range.end
(number): The end of the range.(boolean): Returns true
if number
is in the range, else false
.
_.inRange(3, 2, 4);// => true _.inRange(4, 8);// => true _.inRange(4, 2);// => false _.inRange(2, 2);// => false _.inRange(1.2, 2);// => true _.inRange(5.2, 4);// => false _.inRange(-3, -2, -6);// => true
_.random([lower=0], [upper=1], [floating])
Produces a random number between the inclusive lower
and upper
bounds. If only one argument is provided a number between 0
and the given number is returned. If floating
is true
, or either lower
or upper
are floats, a floating-point number is returned instead of an integer.
Note: JavaScript follows the IEEE-754 standard for resolving floating-point values which can produce unexpected results.
0.7.0
[lower=0]
(number): The lower bound.[upper=1]
(number): The upper bound.[floating]
(boolean): Specify returning a floating-point number.(number): Returns the random number.
_.random(0, 5);// => an integer between 0 and 5 _.random(5);// => also an integer between 0 and 5 _.random(5, true);// => a floating-point number between 0 and 5 _.random(1.2, 5.2);// => a floating-point number between 1.2 and 5.2
“Object” Methods
_.assign(object, [sources])
Assigns own enumerable string keyed properties of source objects to the destination object. Source objects are applied from left to right. Subsequent sources overwrite property assignments of previous sources.
Note: This method mutates object
and is loosely based on Object.assign
.
0.10.0
object
(Object): The destination object.[sources]
(...Object): The source objects.(Object): Returns object
.
function Foo() { this.a = 1;} function Bar() { this.c = 3;} Foo.prototype.b = 2;Bar.prototype.d = 4; _.assign({ 'a': 0 }, new Foo, new Bar);// => { 'a': 1, 'c': 3 }
_.assignIn(object, [sources])
This method is like _.assign
except that it iterates over own and inherited source properties.
Note: This method mutates object
.
4.0.0
_.extend
object
(Object): The destination object.[sources]
(...Object): The source objects.(Object): Returns object
.
function Foo() { this.a = 1;} function Bar() { this.c = 3;} Foo.prototype.b = 2;Bar.prototype.d = 4; _.assignIn({ 'a': 0 }, new Foo, new Bar);// => { 'a': 1, 'b': 2, 'c': 3, 'd': 4 }
_.assignInWith(object, sources, [customizer])
This method is like _.assignIn
except that it accepts customizer
which is invoked to produce the assigned values. If customizer
returns undefined
, assignment is handled by the method instead. The customizer
is invoked with five arguments: (objValue, srcValue, key, object, source).
Note: This method mutates object
.
4.0.0
_.extendWith
object
(Object): The destination object.sources
(...Object): The source objects.[customizer]
(Function): The function to customize assigned values.(Object): Returns object
.
function customizer(objValue, srcValue) { return _.isUndefined(objValue) ? srcValue : objValue;} var defaults = _.partialRight(_.assignInWith, customizer); defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });// => { 'a': 1, 'b': 2 }
_.assignWith(object, sources, [customizer])
This method is like _.assign
except that it accepts customizer
which is invoked to produce the assigned values. If customizer
returns undefined
, assignment is handled by the method instead. The customizer
is invoked with five arguments: (objValue, srcValue, key, object, source).
Note: This method mutates object
.
4.0.0
object
(Object): The destination object.sources
(...Object): The source objects.[customizer]
(Function): The function to customize assigned values.(Object): Returns object
.
function customizer(objValue, srcValue) { return _.isUndefined(objValue) ? srcValue : objValue;} var defaults = _.partialRight(_.assignWith, customizer); defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });// => { 'a': 1, 'b': 2 }
_.at(object, [paths])
Creates an array of values corresponding to paths
of object
.
1.0.0
object
(Object): The object to iterate over.[paths]
(...(string|string[])): The property paths to pick.(Array): Returns the picked values.
var object = { 'a': [{ 'b': { 'c': 3 } }, 4] }; _.at(object, ['a[0].b.c', 'a[1]']);// => [3, 4]
_.create(prototype, [properties])
Creates an object that inherits from the prototype
object. If a properties
object is given, its own enumerable string keyed properties are assigned to the created object.
2.3.0
prototype
(Object): The object to inherit from.[properties]
(Object): The properties to assign to the object.(Object): Returns the new object.
function Shape() { this.x = 0; this.y = 0;} function Circle() { Shape.call(this);} Circle.prototype = _.create(Shape.prototype, { 'constructor': Circle}); var circle = new Circle;circle instanceof Circle;// => true circle instanceof Shape;// => true
_.defaults(object, [sources])
Assigns own and inherited enumerable string keyed properties of source objects to the destination object for all destination properties that resolve to undefined
. Source objects are applied from left to right. Once a property is set, additional values of the same property are ignored.
Note: This method mutates object
.
0.1.0
object
(Object): The destination object.[sources]
(...Object): The source objects.(Object): Returns object
.
_.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });// => { 'a': 1, 'b': 2 }
_.defaultsDeep(object, [sources])
This method is like _.defaults
except that it recursively assigns default properties.
Note: This method mutates object
.
3.10.0
object
(Object): The destination object.[sources]
(...Object): The source objects.(Object): Returns object
.
_.defaultsDeep({ 'a': { 'b': 2 } }, { 'a': { 'b': 1, 'c': 3 } });// => { 'a': { 'b': 2, 'c': 3 } }
_.findKey(object, [predicate=_.identity])
This method is like _.find
except that it returns the key of the first element predicate
returns truthy for instead of the element itself.
1.1.0
object
(Object): The object to inspect.[predicate=_.identity]
(Function): The function invoked per iteration.(*): Returns the key of the matched element, else undefined
.
var users = { 'barney': { 'age': 36, 'active': true }, 'fred': { 'age': 40, 'active': false }, 'pebbles': { 'age': 1, 'active': true }}; _.findKey(users, function(o) { return o.age < 40; });// => 'barney' (iteration order is not guaranteed) // The `_.matches` iteratee shorthand._.findKey(users, { 'age': 1, 'active': true });// => 'pebbles' // The `_.matchesProperty` iteratee shorthand._.findKey(users, ['active', false]);// => 'fred' // The `_.property` iteratee shorthand._.findKey(users, 'active');// => 'barney'
_.findLastKey(object, [predicate=_.identity])
This method is like _.findKey
except that it iterates over elements of a collection in the opposite order.
2.0.0
object
(Object): The object to inspect.[predicate=_.identity]
(Function): The function invoked per iteration.(*): Returns the key of the matched element, else undefined
.
var users = { 'barney': { 'age': 36, 'active': true }, 'fred': { 'age': 40, 'active': false }, 'pebbles': { 'age': 1, 'active': true }}; _.findLastKey(users, function(o) { return o.age < 40; });// => returns 'pebbles' assuming `_.findKey` returns 'barney' // The `_.matches` iteratee shorthand._.findLastKey(users, { 'age': 36, 'active': true });// => 'barney' // The `_.matchesProperty` iteratee shorthand._.findLastKey(users, ['active', false]);// => 'fred' // The `_.property` iteratee shorthand._.findLastKey(users, 'active');// => 'pebbles'
_.forIn(object, [iteratee=_.identity])
Iterates over own and inherited enumerable string keyed properties of an object and invokes iteratee
for each property. The iteratee is invoked with three arguments: (value, key, object). Iteratee functions may exit iteration early by explicitly returning false
.
0.3.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns object
.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.forIn(new Foo, function(value, key) { console.log(key);});// => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).
_.forInRight(object, [iteratee=_.identity])
This method is like _.forIn
except that it iterates over properties of object
in the opposite order.
2.0.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns object
.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.forInRight(new Foo, function(value, key) { console.log(key);});// => Logs 'c', 'b', then 'a' assuming `_.forIn` logs 'a', 'b', then 'c'.
_.forOwn(object, [iteratee=_.identity])
Iterates over own enumerable string keyed properties of an object and invokes iteratee
for each property. The iteratee is invoked with three arguments: (value, key, object). Iteratee functions may exit iteration early by explicitly returning false
.
0.3.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns object
.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.forOwn(new Foo, function(value, key) { console.log(key);});// => Logs 'a' then 'b' (iteration order is not guaranteed).
_.forOwnRight(object, [iteratee=_.identity])
This method is like _.forOwn
except that it iterates over properties of object
in the opposite order.
2.0.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns object
.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.forOwnRight(new Foo, function(value, key) { console.log(key);});// => Logs 'b' then 'a' assuming `_.forOwn` logs 'a' then 'b'.
_.functions(object)
Creates an array of function property names from own enumerable properties of object
.
0.1.0
object
(Object): The object to inspect.(Array): Returns the function names.
function Foo() { this.a = _.constant('a'); this.b = _.constant('b');} Foo.prototype.c = _.constant('c'); _.functions(new Foo);// => ['a', 'b']
_.functionsIn(object)
Creates an array of function property names from own and inherited enumerable properties of object
.
4.0.0
object
(Object): The object to inspect.(Array): Returns the function names.
function Foo() { this.a = _.constant('a'); this.b = _.constant('b');} Foo.prototype.c = _.constant('c'); _.functionsIn(new Foo);// => ['a', 'b', 'c']
_.get(object, path, [defaultValue])
Gets the value at path
of object
. If the resolved value is undefined
, the defaultValue
is returned in its place.
3.7.0
object
(Object): The object to query.path
(Array|string): The path of the property to get.[defaultValue]
(*): The value returned for undefined
resolved values.(*): Returns the resolved value.
var object = { 'a': [{ 'b': { 'c': 3 } }] }; _.get(object, 'a[0].b.c');// => 3 _.get(object, ['a', '0', 'b', 'c']);// => 3 _.get(object, 'a.b.c', 'default');// => 'default'
_.has(object, path)
Checks if path
is a direct property of object
.
0.1.0
object
(Object): The object to query.path
(Array|string): The path to check.(boolean): Returns true
if path
exists, else false
.
var object = { 'a': { 'b': 2 } };var other = _.create({ 'a': _.create({ 'b': 2 }) }); _.has(object, 'a');// => true _.has(object, 'a.b');// => true _.has(object, ['a', 'b']);// => true _.has(other, 'a');// => false
_.hasIn(object, path)
Checks if path
is a direct or inherited property of object
.
4.0.0
object
(Object): The object to query.path
(Array|string): The path to check.(boolean): Returns true
if path
exists, else false
.
var object = _.create({ 'a': _.create({ 'b': 2 }) }); _.hasIn(object, 'a');// => true _.hasIn(object, 'a.b');// => true _.hasIn(object, ['a', 'b']);// => true _.hasIn(object, 'b');// => false
_.invert(object)
Creates an object composed of the inverted keys and values of object
. If object
contains duplicate values, subsequent values overwrite property assignments of previous values.
0.7.0
object
(Object): The object to invert.(Object): Returns the new inverted object.
var object = { 'a': 1, 'b': 2, 'c': 1 }; _.invert(object);// => { '1': 'c', '2': 'b' }
_.invertBy(object, [iteratee=_.identity])
This method is like _.invert
except that the inverted object is generated from the results of running each element of object
thru iteratee
. The corresponding inverted value of each inverted key is an array of keys responsible for generating the inverted value. The iteratee is invoked with one argument: (value).
4.1.0
object
(Object): The object to invert.[iteratee=_.identity]
(Function): The iteratee invoked per element.(Object): Returns the new inverted object.
var object = { 'a': 1, 'b': 2, 'c': 1 }; _.invertBy(object);// => { '1': ['a', 'c'], '2': ['b'] } _.invertBy(object, function(value) { return 'group' + value;});// => { 'group1': ['a', 'c'], 'group2': ['b'] }
_.invoke(object, path, [args])
Invokes the method at path
of object
.
4.0.0
object
(Object): The object to query.path
(Array|string): The path of the method to invoke.[args]
(...*): The arguments to invoke the method with.(*): Returns the result of the invoked method.
var object = { 'a': [{ 'b': { 'c': [1, 2, 3, 4] } }] }; _.invoke(object, 'a[0].b.c.slice', 1, 3);// => [2, 3]
_.keys(object)
Creates an array of the own enumerable property names of object
.
Note: Non-object values are coerced to objects. See the ES spec for more details.
0.1.0
object
(Object): The object to query.(Array): Returns the array of property names.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.keys(new Foo);// => ['a', 'b'] (iteration order is not guaranteed) _.keys('hi');// => ['0', '1']
_.keysIn(object)
Creates an array of the own and inherited enumerable property names of object
.
Note: Non-object values are coerced to objects.
3.0.0
object
(Object): The object to query.(Array): Returns the array of property names.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.keysIn(new Foo);// => ['a', 'b', 'c'] (iteration order is not guaranteed)
_.mapKeys(object, [iteratee=_.identity])
The opposite of _.mapValues
; this method creates an object with the same values as object
and keys generated by running each own enumerable string keyed property of object
thru iteratee
. The iteratee is invoked with three arguments: (value, key, object).
3.8.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns the new mapped object.
_.mapKeys({ 'a': 1, 'b': 2 }, function(value, key) { return key + value;});// => { 'a1': 1, 'b2': 2 }
_.mapValues(object, [iteratee=_.identity])
Creates an object with the same keys as object
and values generated by running each own enumerable string keyed property of object
thru iteratee
. The iteratee is invoked with three arguments:
(value, key, object).
2.4.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.(Object): Returns the new mapped object.
var users = { 'fred': { 'user': 'fred', 'age': 40 }, 'pebbles': { 'user': 'pebbles', 'age': 1 }}; _.mapValues(users, function(o) { return o.age; });// => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed) // The `_.property` iteratee shorthand._.mapValues(users, 'age');// => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)
_.merge(object, [sources])
This method is like _.assign
except that it recursively merges own and inherited enumerable string keyed properties of source objects into the destination object. Source properties that resolve to undefined
are skipped if a destination value exists. Array and plain object properties are merged recursively. Other objects and value types are overridden by assignment. Source objects are applied from left to right. Subsequent sources overwrite property assignments of previous sources.
Note: This method mutates object
.
0.5.0
object
(Object): The destination object.[sources]
(...Object): The source objects.(Object): Returns object
.
var object = { 'a': [{ 'b': 2 }, { 'd': 4 }]}; var other = { 'a': [{ 'c': 3 }, { 'e': 5 }]}; _.merge(object, other);// => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }
_.mergeWith(object, sources, customizer)
This method is like _.merge
except that it accepts customizer
which is invoked to produce the merged values of the destination and source properties. If customizer
returns undefined
, merging is handled by the method instead. The customizer
is invoked with six arguments:
(objValue, srcValue, key, object, source, stack).
Note: This method mutates object
.
4.0.0
object
(Object): The destination object.sources
(...Object): The source objects.customizer
(Function): The function to customize assigned values.(Object): Returns object
.
function customizer(objValue, srcValue) { if (_.isArray(objValue)) { return objValue.concat(srcValue); }} var object = { 'a': [1], 'b': [2] };var other = { 'a': [3], 'b': [4] }; _.mergeWith(object, other, customizer);// => { 'a': [1, 3], 'b': [2, 4] }
_.omit(object, [paths])
The opposite of _.pick
; this method creates an object composed of the own and inherited enumerable property paths of object
that are not omitted.
Note: This method is considerably slower than _.pick
.
0.1.0
object
(Object): The source object.[paths]
(...(string|string[])): The property paths to omit.(Object): Returns the new object.
var object = { 'a': 1, 'b': '2', 'c': 3 }; _.omit(object, ['a', 'c']);// => { 'b': '2' }
_.omitBy(object, [predicate=_.identity])
The opposite of _.pickBy
; this method creates an object composed of the own and inherited enumerable string keyed properties of object
that predicate
doesn't return truthy for. The predicate is invoked with two arguments: (value, key).
4.0.0
object
(Object): The source object.[predicate=_.identity]
(Function): The function invoked per property.(Object): Returns the new object.
var object = { 'a': 1, 'b': '2', 'c': 3 }; _.omitBy(object, _.isNumber);// => { 'b': '2' }
_.pick(object, [paths])
Creates an object composed of the picked object
properties.
0.1.0
object
(Object): The source object.[paths]
(...(string|string[])): The property paths to pick.(Object): Returns the new object.
var object = { 'a': 1, 'b': '2', 'c': 3 }; _.pick(object, ['a', 'c']);// => { 'a': 1, 'c': 3 }
_.pickBy(object, [predicate=_.identity])
Creates an object composed of the object
properties predicate
returns truthy for. The predicate is invoked with two arguments: (value, key).
4.0.0
object
(Object): The source object.[predicate=_.identity]
(Function): The function invoked per property.(Object): Returns the new object.
var object = { 'a': 1, 'b': '2', 'c': 3 }; _.pickBy(object, _.isNumber);// => { 'a': 1, 'c': 3 }
_.result(object, path, [defaultValue])
This method is like _.get
except that if the resolved value is a function it's invoked with the this
binding of its parent object and its result is returned.
0.1.0
object
(Object): The object to query.path
(Array|string): The path of the property to resolve.[defaultValue]
(*): The value returned for undefined
resolved values.(*): Returns the resolved value.
var object = { 'a': [{ 'b': { 'c1': 3, 'c2': _.constant(4) } }] }; _.result(object, 'a[0].b.c1');// => 3 _.result(object, 'a[0].b.c2');// => 4 _.result(object, 'a[0].b.c3', 'default');// => 'default' _.result(object, 'a[0].b.c3', _.constant('default'));// => 'default'
_.set(object, path, value)
Sets the value at path
of object
. If a portion of path
doesn't exist, it's created. Arrays are created for missing index properties while objects are created for all other missing properties. Use _.setWith
to customize path
creation.
Note: This method mutates object
.
3.7.0
object
(Object): The object to modify.path
(Array|string): The path of the property to set.value
(*): The value to set.(Object): Returns object
.
var object = { 'a': [{ 'b': { 'c': 3 } }] }; _.set(object, 'a[0].b.c', 4);console.log(object.a[0].b.c);// => 4 _.set(object, ['x', '0', 'y', 'z'], 5);console.log(object.x[0].y.z);// => 5
_.setWith(object, path, value, [customizer])
This method is like _.set
except that it accepts customizer
which is invoked to produce the objects of path
. If customizer
returns undefined
path creation is handled by the method instead. The customizer
is invoked with three arguments: (nsValue, key, nsObject).
Note: This method mutates object
.
4.0.0
object
(Object): The object to modify.path
(Array|string): The path of the property to set.value
(*): The value to set.[customizer]
(Function): The function to customize assigned values.(Object): Returns object
.
var object = {}; _.setWith(object, '[0][1]', 'a', Object);// => { '0': { '1': 'a' } }
_.toPairs(object)
Creates an array of own enumerable string keyed-value pairs for object
which can be consumed by _.fromPairs
. If object
is a map or set, its entries are returned.
4.0.0
_.entries
object
(Object): The object to query.(Array): Returns the key-value pairs.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.toPairs(new Foo);// => [['a', 1], ['b', 2]] (iteration order is not guaranteed)
_.toPairsIn(object)
Creates an array of own and inherited enumerable string keyed-value pairs for object
which can be consumed by _.fromPairs
. If object
is a map or set, its entries are returned.
4.0.0
_.entriesIn
object
(Object): The object to query.(Array): Returns the key-value pairs.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.toPairsIn(new Foo);// => [['a', 1], ['b', 2], ['c', 3]] (iteration order is not guaranteed)
_.transform(object, [iteratee=_.identity], [accumulator])
An alternative to _.reduce
; this method transforms object
to a new accumulator
object which is the result of running each of its own enumerable string keyed properties thru iteratee
, with each invocation potentially mutating the accumulator
object. If accumulator
is not provided, a new object with the same [[Prototype]]
will be used. The iteratee is invoked with four arguments: (accumulator, value, key, object). Iteratee functions may exit iteration early by explicitly returning false
.
1.3.0
object
(Object): The object to iterate over.[iteratee=_.identity]
(Function): The function invoked per iteration.[accumulator]
(*): The custom accumulator value.(*): Returns the accumulated value.
_.transform([2, 3, 4], function(result, n) { result.push(n *= n); return n % 2 == 0;}, []);// => [4, 9] _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) { (result[value] || (result[value] = [])).push(key);}, {});// => { '1': ['a', 'c'], '2': ['b'] }
_.unset(object, path)
Removes the property at path
of object
.
Note: This method mutates object
.
4.0.0
object
(Object): The object to modify.path
(Array|string): The path of the property to unset.(boolean): Returns true
if the property is deleted, else false
.
var object = { 'a': [{ 'b': { 'c': 7 } }] };_.unset(object, 'a[0].b.c');// => true console.log(object);// => { 'a': [{ 'b': {} }] }; _.unset(object, ['a', '0', 'b', 'c']);// => true console.log(object);// => { 'a': [{ 'b': {} }] };
_.update(object, path, updater)
This method is like _.set
except that accepts updater
to produce the value to set. Use _.updateWith
to customize path
creation. The updater
is invoked with one argument: (value).
Note: This method mutates object
.
4.6.0
object
(Object): The object to modify.path
(Array|string): The path of the property to set.updater
(Function): The function to produce the updated value.(Object): Returns object
.
var object = { 'a': [{ 'b': { 'c': 3 } }] }; _.update(object, 'a[0].b.c', function(n) { return n * n; });console.log(object.a[0].b.c);// => 9 _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });console.log(object.x[0].y.z);// => 0
_.updateWith(object, path, updater, [customizer])
This method is like _.update
except that it accepts customizer
which is invoked to produce the objects of path
. If customizer
returns undefined
path creation is handled by the method instead. The customizer
is invoked with three arguments: (nsValue, key, nsObject).
Note: This method mutates object
.
4.6.0
object
(Object): The object to modify.path
(Array|string): The path of the property to set.updater
(Function): The function to produce the updated value.[customizer]
(Function): The function to customize assigned values.(Object): Returns object
.
var object = {}; _.updateWith(object, '[0][1]', _.constant('a'), Object);// => { '0': { '1': 'a' } }
_.values(object)
Creates an array of the own enumerable string keyed property values of object
.
Note: Non-object values are coerced to objects.
0.1.0
object
(Object): The object to query.(Array): Returns the array of property values.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.values(new Foo);// => [1, 2] (iteration order is not guaranteed) _.values('hi');// => ['h', 'i']
_.valuesIn(object)
Creates an array of the own and inherited enumerable string keyed property values of object
.
Note: Non-object values are coerced to objects.
3.0.0
object
(Object): The object to query.(Array): Returns the array of property values.
function Foo() { this.a = 1; this.b = 2;} Foo.prototype.c = 3; _.valuesIn(new Foo);// => [1, 2, 3] (iteration order is not guaranteed)
“Seq” Methods
_(value)
Creates a lodash
object which wraps value
to enable implicit method chain sequences. Methods that operate on and return arrays, collections, and functions can be chained together. Methods that retrieve a single value or may return a primitive value will automatically end the chain sequence and return the unwrapped value. Otherwise, the value must be unwrapped with _#value
.
Explicit chain sequences, which must be unwrapped with _#value
, may be enabled using _.chain
.
The execution of chained methods is lazy, that is, it's deferred until _#value
is implicitly or explicitly called.
Lazy evaluation allows several methods to support shortcut fusion. Shortcut fusion is an optimization to merge iteratee calls; this avoids the creation of intermediate arrays and can greatly reduce the number of iteratee executions. Sections of a chain sequence qualify for shortcut fusion if the section is applied to an array and iteratees accept only one argument. The heuristic for whether a section qualifies for shortcut fusion is subject to change.
Chaining is supported in custom builds as long as the _#value
method is directly or indirectly included in the build.
In addition to lodash methods, wrappers have Array
and String
methods.
The wrapper Array
methods are:concat
, join
, pop
, push
, shift
, sort
, splice
, and unshift
The wrapper String
methods are:replace
and split
The wrapper methods that support shortcut fusion are:at
, compact
, drop
, dropRight
, dropWhile
, filter
, find
, findLast
, head
, initial
, last
, map
, reject
, reverse
, slice
, tail
, take
, takeRight
, takeRightWhile
, takeWhile
, and toArray
The chainable wrapper methods are:after
, ary
, assign
, assignIn
, assignInWith
, assignWith
, at
, before
, bind
, bindAll
, bindKey
, castArray
, chain
, chunk
, commit
, compact
, concat
, conforms
, constant
, countBy
, create
, curry
, debounce
, defaults
, defaultsDeep
, defer
, delay
, difference
, differenceBy
, differenceWith
, drop
, dropRight
, dropRightWhile
, dropWhile
, extend
, extendWith
, fill
, filter
, flatMap
, flatMapDeep
, flatMapDepth
, flatten
, flattenDeep
, flattenDepth
, flip
, flow
, flowRight
, fromPairs
, functions
, functionsIn
, groupBy
, initial
, intersection
, intersectionBy
, intersectionWith
, invert
, invertBy
, invokeMap
, iteratee
, keyBy
, keys
, keysIn
, map
, mapKeys
, mapValues
, matches
, matchesProperty
, memoize
, merge
, mergeWith
, method
, methodOf
, mixin
, negate
, nthArg
, omit
, omitBy
, once
, orderBy
, over
, overArgs
, overEvery
, overSome
, partial
, partialRight
, partition
, pick
, pickBy
, plant
, property
, propertyOf
, pull
, pullAll
, pullAllBy
, pullAllWith
, pullAt
, push
, range
, rangeRight
, rearg
, reject
, remove
, rest
, reverse
, sampleSize
, set
, setWith
, shuffle
, slice
, sort
, sortBy
, splice
, spread
, tail
, take
, takeRight
, takeRightWhile
, takeWhile
, tap
, throttle
, thru
, toArray
, toPairs
, toPairsIn
, toPath
, toPlainObject
, transform
, unary
, union
, unionBy
, unionWith
, uniq
, uniqBy
, uniqWith
, unset
, unshift
, unzip
, unzipWith
, update
, updateWith
, values
, valuesIn
, without
, wrap
, xor
, xorBy
, xorWith
, zip
, zipObject
, zipObjectDeep
, and zipWith
The wrapper methods that are not chainable by default are:add
, attempt
, camelCase
, capitalize
, ceil
, clamp
, clone
, cloneDeep
, cloneDeepWith
, cloneWith
, conformsTo
, deburr
, defaultTo
, divide
, each
, eachRight
, endsWith
, eq
, escape
, escapeRegExp
, every
, find
, findIndex
, findKey
, findLast
, findLastIndex
, findLastKey
, first
, floor
, forEach
, forEachRight
, forIn
, forInRight
, forOwn
, forOwnRight
, get
, gt
, gte
, has
, hasIn
, head
, identity
, includes
, indexOf
, inRange
, invoke
, isArguments
, isArray
, isArrayBuffer
, isArrayLike
, isArrayLikeObject
, isBoolean
, isBuffer
, isDate
, isElement
, isEmpty
, isEqual
, isEqualWith
, isError
, isFinite
, isFunction
, isInteger
, isLength
, isMap
, isMatch
, isMatchWith
, isNaN
, isNative
, isNil
, isNull
, isNumber
, isObject
, isObjectLike
, isPlainObject
, isRegExp
, isSafeInteger
, isSet
, isString
, isUndefined
, isTypedArray
, isWeakMap
, isWeakSet
, join
, kebabCase
, last
, lastIndexOf
, lowerCase
, lowerFirst
, lt
, lte
, max
, maxBy
, mean
, meanBy
, min
, minBy
, multiply
, noConflict
, noop
, now
, nth
, pad
, padEnd
, padStart
, parseInt
, pop
, random
, reduce
, reduceRight
, repeat
, result
, round
, runInContext
, sample
, shift
, size
, snakeCase
, some
, sortedIndex
, sortedIndexBy
, sortedLastIndex
, sortedLastIndexBy
, startCase
, startsWith
, stubArray
, stubFalse
, stubObject
, stubString
, stubTrue
, subtract
, sum
, sumBy
, template
, times
, toFinite
, toInteger
, toJSON
, toLength
, toLower
, toNumber
, toSafeInteger
, toString
, toUpper
, trim
, trimEnd
, trimStart
, truncate
, unescape
, uniqueId
, upperCase
, upperFirst
, value
, and words
value
(*): The value to wrap in a lodash
instance.(Object): Returns the new lodash
wrapper instance.
function square(n) { return n * n;} var wrapped = _([1, 2, 3]); // Returns an unwrapped value.wrapped.reduce(_.add);// => 6 // Returns a wrapped value.var squares = wrapped.map(square); _.isArray(squares);// => false _.isArray(squares.value());// => true
_.chain(value)
Creates a lodash
wrapper instance that wraps value
with explicit method chain sequences enabled. The result of such sequences must be unwrapped with _#value
.
1.3.0
value
(*): The value to wrap.(Object): Returns the new lodash
wrapper instance.
var users = [ { 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }, { 'user': 'pebbles', 'age': 1 }]; var youngest = _ .chain(users) .sortBy('age') .map(function(o) { return o.user + ' is ' + o.age; }) .head() .value();// => 'pebbles is 1'
_.tap(value, interceptor)
This method invokes interceptor
and returns value
. The interceptor is invoked with one argument; (value). The purpose of this method is to "tap into" a method chain sequence in order to modify intermediate results.
0.1.0
value
(*): The value to provide to interceptor
.interceptor
(Function): The function to invoke.(*): Returns value
.
_([1, 2, 3]) .tap(function(array) {// Mutate input array. array.pop(); }) .reverse() .value();// => [2, 1]
_.thru(value, interceptor)
This method is like _.tap
except that it returns the result of interceptor
. The purpose of this method is to "pass thru" values replacing intermediate results in a method chain sequence.
3.0.0
value
(*): The value to provide to interceptor
.interceptor
(Function): The function to invoke.(*): Returns the result of interceptor
.
_(' abc ') .chain() .trim() .thru(function(value) { return [value]; }) .value();// => ['abc']
_.prototype[Symbol.iterator]()
Enables the wrapper to be iterable.
4.0.0
(Object): Returns the wrapper object.
var wrapped = _([1, 2]); wrapped[Symbol.iterator]() === wrapped;// => true Array.from(wrapped);// => [1, 2]
_.prototype.at([paths])
This method is the wrapper version of _.at
.
1.0.0
[paths]
(...(string|string[])): The property paths to pick.(Object): Returns the new lodash
wrapper instance.
var object = { 'a': [{ 'b': { 'c': 3 } }, 4] }; _(object).at(['a[0].b.c', 'a[1]']).value();// => [3, 4]
_.prototype.chain()
Creates a lodash
wrapper instance with explicit method chain sequences enabled.
0.1.0
(Object): Returns the new lodash
wrapper instance.
var users = [ { 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }]; // A sequence without explicit chaining._(users).head();// => { 'user': 'barney', 'age': 36 } // A sequence with explicit chaining._(users) .chain() .head() .pick('user') .value();// => { 'user': 'barney' }
_.prototype.commit()
Executes the chain sequence and returns the wrapped result.
3.2.0
(Object): Returns the new lodash
wrapper instance.
var array = [1, 2];var wrapped = _(array).push(3); console.log(array);// => [1, 2] wrapped = wrapped.commit();console.log(array);// => [1, 2, 3] wrapped.last();// => 3 console.log(array);// => [1, 2, 3]
_.prototype.next()
Gets the next value on a wrapped object following the iterator protocol.
4.0.0
(Object): Returns the next iterator value.
var wrapped = _([1, 2]); wrapped.next();// => { 'done': false, 'value': 1 } wrapped.next();// => { 'done': false, 'value': 2 } wrapped.next();// => { 'done': true, 'value': undefined }
_.prototype.plant(value)
Creates a clone of the chain sequence planting value
as the wrapped value.
3.2.0
value
(*): The value to plant.(Object): Returns the new lodash
wrapper instance.
function square(n) { return n * n;} var wrapped = _([1, 2]).map(square);var other = wrapped.plant([3, 4]); other.value();// => [9, 16] wrapped.value();// => [1, 4]
_.prototype.reverse()
This method is the wrapper version of _.reverse
.
Note: This method mutates the wrapped array.
0.1.0
(Object): Returns the new lodash
wrapper instance.
var array = [1, 2, 3]; _(array).reverse().value()// => [3, 2, 1] console.log(array);// => [3, 2, 1]
“String” Methods
_.camelCase([string=''])
Converts string
to camel case.
3.0.0
[string='']
(string): The string to convert.(string): Returns the camel cased string.
_.camelCase('Foo Bar');// => 'fooBar' _.camelCase('--foo-bar--');// => 'fooBar' _.camelCase('__FOO_BAR__');// => 'fooBar'
_.capitalize([string=''])
Converts the first character of string
to upper case and the remaining to lower case.
3.0.0
[string='']
(string): The string to capitalize.(string): Returns the capitalized string.
_.capitalize('FRED');// => 'Fred'
_.deburr([string=''])
Deburrs string
by converting Latin-1 Supplement and Latin Extended-A letters to basic Latin letters and removing combining diacritical marks.
3.0.0
[string='']
(string): The string to deburr.(string): Returns the deburred string.
_.deburr('déjà vu');// => 'deja vu'
_.endsWith([string=''], [target], [position=string.length])
Checks if string
ends with the given target string.
3.0.0
[string='']
(string): The string to inspect.[target]
(string): The string to search for.[position=string.length]
(number): The position to search up to.(boolean): Returns true
if string
ends with target
, else false
.
_.endsWith('abc', 'c');// => true _.endsWith('abc', 'b');// => false _.endsWith('abc', 'b', 2);// => true
_.escape([string=''])
Converts the characters "&", "<", ">", '"', and "'" in string
to their corresponding HTML entities.
Note: No other characters are escaped. To escape additional characters use a third-party library like he.
Though the ">" character is escaped for symmetry, characters like ">" and "/" don't need escaping in HTML and have no special meaning unless they're part of a tag or unquoted attribute value. See Mathias Bynens's article (under "semi-related fun fact") for more details.
When working with HTML you should always quote attribute values to reduce XSS vectors.
0.1.0
[string='']
(string): The string to escape.(string): Returns the escaped string.
_.escape('fred, barney, & pebbles');// => 'fred, barney, &amp; pebbles'
_.escapeRegExp([string=''])
Escapes the RegExp
special characters "^", "$", "", ".", "*", "+", "?", "(", ")", "[", "]", "{", "}", and "|" in string
.
3.0.0
[string='']
(string): The string to escape.(string): Returns the escaped string.
_.escapeRegExp('[lodash](https://lodash.com/)');// => '\[lodash\]\(https://lodash\.com/\)'
_.kebabCase([string=''])
Converts string
to kebab case.
3.0.0
[string='']
(string): The string to convert.(string): Returns the kebab cased string.
_.kebabCase('Foo Bar');// => 'foo-bar' _.kebabCase('fooBar');// => 'foo-bar' _.kebabCase('__FOO_BAR__');// => 'foo-bar'
_.lowerCase([string=''])
Converts string
, as space separated words, to lower case.
4.0.0
[string='']
(string): The string to convert.(string): Returns the lower cased string.
_.lowerCase('--Foo-Bar--');// => 'foo bar' _.lowerCase('fooBar');// => 'foo bar' _.lowerCase('__FOO_BAR__');// => 'foo bar'
_.lowerFirst([string=''])
Converts the first character of string
to lower case.
4.0.0
[string='']
(string): The string to convert.(string): Returns the converted string.
_.lowerFirst('Fred');// => 'fred' _.lowerFirst('FRED');// => 'fRED'
_.pad([string=''], [length=0], [chars=' '])
Pads string
on the left and right sides if it's shorter than length
. Padding characters are truncated if they can't be evenly divided by length
.
3.0.0
[string='']
(string): The string to pad.[length=0]
(number): The padding length.[chars=' ']
(string): The string used as padding.(string): Returns the padded string.
_.pad('abc', 8);// => ' abc ' _.pad('abc', 8, '_-');// => '_-abc_-_' _.pad('abc', 3);// => 'abc'
_.padEnd([string=''], [length=0], [chars=' '])
Pads string
on the right side if it's shorter than length
. Padding characters are truncated if they exceed length
.
4.0.0
[string='']
(string): The string to pad.[length=0]
(number): The padding length.[chars=' ']
(string): The string used as padding.(string): Returns the padded string.
_.padEnd('abc', 6);// => 'abc ' _.padEnd('abc', 6, '_-');// => 'abc_-_' _.padEnd('abc', 3);// => 'abc'
_.padStart([string=''], [length=0], [chars=' '])
Pads string
on the left side if it's shorter than length
. Padding characters are truncated if they exceed length
.
4.0.0
[string='']
(string): The string to pad.[length=0]
(number): The padding length.[chars=' ']
(string): The string used as padding.(string): Returns the padded string.
_.padStart('abc', 6);// => ' abc' _.padStart('abc', 6, '_-');// => '_-_abc' _.padStart('abc', 3);// => 'abc'
_.parseInt(string, [radix=10])
Converts string
to an integer of the specified radix. If radix
is undefined
or 0
, a radix
of 10
is used unless value
is a hexadecimal, in which case a radix
of 16
is used.
Note: This method aligns with the ES5 implementation of parseInt
.
1.1.0
string
(string): The string to convert.[radix=10]
(number): The radix to interpret value
by.(number): Returns the converted integer.
_.parseInt('08');// => 8 _.map(['6', '08', '10'], _.parseInt);// => [6, 8, 10]
_.repeat([string=''], [n=1])
Repeats the given string n
times.
3.0.0
[string='']
(string): The string to repeat.[n=1]
(number): The number of times to repeat the string.(string): Returns the repeated string.
_.repeat('*', 3);// => '***' _.repeat('abc', 2);// => 'abcabc' _.repeat('abc', 0);// => ''
_.replace([string=''], pattern, replacement)
Replaces matches for pattern
in string
with replacement
.
Note: This method is based on String#replace
.
4.0.0
[string='']
(string): The string to modify.pattern
(RegExp|string): The pattern to replace.replacement
(Function|string): The match replacement.(string): Returns the modified string.
_.replace('Hi Fred', 'Fred', 'Barney');// => 'Hi Barney'
_.snakeCase([string=''])
Converts string
to snake case.
3.0.0
[string='']
(string): The string to convert.(string): Returns the snake cased string.
_.snakeCase('Foo Bar');// => 'foo_bar' _.snakeCase('fooBar');// => 'foo_bar' _.snakeCase('--FOO-BAR--');// => 'foo_bar'
_.split([string=''], separator, [limit])
Splits string
by separator
.
Note: This method is based on String#split
.
4.0.0
[string='']
(string): The string to split.separator
(RegExp|string): The separator pattern to split by.[limit]
(number): The length to truncate results to.(Array): Returns the string segments.
_.split('a-b-c', '-', 2);// => ['a', 'b']
_.startCase([string=''])
Converts string
to start case.
3.1.0
[string='']
(string): The string to convert.(string): Returns the start cased string.
_.startCase('--foo-bar--');// => 'Foo Bar' _.startCase('fooBar');// => 'Foo Bar' _.startCase('__FOO_BAR__');// => 'FOO BAR'
_.startsWith([string=''], [target], [position=0])
Checks if string
starts with the given target string.
3.0.0
[string='']
(string): The string to inspect.[target]
(string): The string to search for.[position=0]
(number): The position to search from.(boolean): Returns true
if string
starts with target
, else false
.
_.startsWith('abc', 'a');// => true _.startsWith('abc', 'b');// => false _.startsWith('abc', 'b', 1);// => true
_.template([string=''], [options={}])
Creates a compiled template function that can interpolate data properties in "interpolate" delimiters, HTML-escape interpolated data properties in "escape" delimiters, and execute JavaScript in "evaluate" delimiters. Data properties may be accessed as free variables in the template. If a setting object is given, it takes precedence over _.templateSettings
values.
Note: In the development build _.template
utilizes sourceURLs for easier debugging.
For more information on precompiling templates see lodash's custom builds documentation.
For more information on Chrome extension sandboxes see Chrome's extensions documentation.
0.1.0
[string='']
(string): The template string.[options={}]
(Object): The options object.[options.escape=_.templateSettings.escape]
(RegExp): The HTML "escape" delimiter.[options.evaluate=_.templateSettings.evaluate]
(RegExp): The "evaluate" delimiter.[options.imports=_.templateSettings.imports]
(Object): An object to import into the template as free variables.[options.interpolate=_.templateSettings.interpolate]
(RegExp): The "interpolate" delimiter.[options.sourceURL='lodash.templateSources[n]']
(string): The sourceURL of the compiled template.[options.variable='obj']
(string): The data object variable name.(Function): Returns the compiled template function.
// Use the "interpolate" delimiter to create a compiled template.var compiled = _.template('hello <%= user %>!');compiled({ 'user': 'fred' });// => 'hello fred!' // Use the HTML "escape" delimiter to escape data property values.var compiled = _.template('<b><%- value %></b>');compiled({ 'value': '<script>' });// => '<b>&lt;script&gt;</b>' // Use the "evaluate" delimiter to execute JavaScript and generate HTML.var compiled = _.template('<% _.forEach(users, function(user) { %><li><%- user %></li><% }); %>');compiled({ 'users': ['fred', 'barney'] });// => '<li>fred</li><li>barney</li>' // Use the internal `print` function in "evaluate" delimiters.var compiled = _.template('<% print("hello " + user); %>!');compiled({ 'user': 'barney' });// => 'hello barney!' // Use the ES template literal delimiter as an "interpolate" delimiter.// Disable support by replacing the "interpolate" delimiter.var compiled = _.template('hello ${ user }!');compiled({ 'user': 'pebbles' });// => 'hello pebbles!' // Use backslashes to treat delimiters as plain text.var compiled = _.template('<%= "\\<%- value %\\>" %>');compiled({ 'value': 'ignored' });// => '<%- value %>' // Use the `imports` option to import `jQuery` as `jq`.var text = '<% jq.each(users, function(user) { %><li><%- user %></li><% }); %>';var compiled = _.template(text, { 'imports': { 'jq': jQuery } });compiled({ 'users': ['fred', 'barney'] });// => '<li>fred</li><li>barney</li>' // Use the `sourceURL` option to specify a custom sourceURL for the template.var compiled = _.template('hello <%= user %>!', { 'sourceURL': '/basic/greeting.jst' });compiled(data);// => Find the source of "greeting.jst" under the Sources tab or Resources panel of the web inspector. // Use the `variable` option to ensure a with-statement isn't used in the compiled template.var compiled = _.template('hi <%= data.user %>!', { 'variable': 'data' });compiled.source;// => function(data) {// var __t, __p = '';// __p += 'hi ' + ((__t = ( data.user )) == null ? '' : __t) + '!';// return __p;// } // Use custom template delimiters._.templateSettings.interpolate = /{{([\s\S]+?)}}/g;var compiled = _.template('hello {{ user }}!');compiled({ 'user': 'mustache' });// => 'hello mustache!' // Use the `source` property to inline compiled templates for meaningful// line numbers in error messages and stack traces.fs.writeFileSync(path.join(process.cwd(), 'jst.js'), '\ var JST = {\ "main": ' + _.template(mainText).source + '\ };\');
_.toLower([string=''])
Converts string
, as a whole, to lower case just like String#toLowerCase.
4.0.0
[string='']
(string): The string to convert.(string): Returns the lower cased string.
_.toLower('--Foo-Bar--');// => '--foo-bar--' _.toLower('fooBar');// => 'foobar' _.toLower('__FOO_BAR__');// => '__foo_bar__'
_.toUpper([string=''])
Converts string
, as a whole, to upper case just like String#toUpperCase.
4.0.0
[string='']
(string): The string to convert.(string): Returns the upper cased string.
_.toUpper('--foo-bar--');// => '--FOO-BAR--' _.toUpper('fooBar');// => 'FOOBAR' _.toUpper('__foo_bar__');// => '__FOO_BAR__'
_.trim([string=''], [chars=whitespace])
Removes leading and trailing whitespace or specified characters from string
.
3.0.0
[string='']
(string): The string to trim.[chars=whitespace]
(string): The characters to trim.(string): Returns the trimmed string.
_.trim(' abc ');// => 'abc' _.trim('-_-abc-_-', '_-');// => 'abc' _.map([' foo ', ' bar '], _.trim);// => ['foo', 'bar']
_.trimEnd([string=''], [chars=whitespace])
Removes trailing whitespace or specified characters from string
.
4.0.0
[string='']
(string): The string to trim.[chars=whitespace]
(string): The characters to trim.(string): Returns the trimmed string.
_.trimEnd(' abc ');// => ' abc' _.trimEnd('-_-abc-_-', '_-');// => '-_-abc'
_.trimStart([string=''], [chars=whitespace])
Removes leading whitespace or specified characters from string
.
4.0.0
[string='']
(string): The string to trim.[chars=whitespace]
(string): The characters to trim.(string): Returns the trimmed string.
_.trimStart(' abc ');// => 'abc ' _.trimStart('-_-abc-_-', '_-');// => 'abc-_-'
_.truncate([string=''], [options={}])
Truncates string
if it's longer than the given maximum string length. The last characters of the truncated string are replaced with the omission string which defaults to "...".
4.0.0
[string='']
(string): The string to truncate.[options={}]
(Object): The options object.[options.length=30]
(number): The maximum string length.[options.omission='...']
(string): The string to indicate text is omitted.[options.separator]
(RegExp|string): The separator pattern to truncate to.(string): Returns the truncated string.
_.truncate('hi-diddly-ho there, neighborino');// => 'hi-diddly-ho there, neighbo...' _.truncate('hi-diddly-ho there, neighborino', { 'length': 24, 'separator': ' '});// => 'hi-diddly-ho there,...' _.truncate('hi-diddly-ho there, neighborino', { 'length': 24, 'separator': /,? +/});// => 'hi-diddly-ho there...' _.truncate('hi-diddly-ho there, neighborino', { 'omission': ' [...]'});// => 'hi-diddly-ho there, neig [...]'
_.unescape([string=''])
The inverse of _.escape
; this method converts the HTML entities &amp;
, &lt;
, &gt;
, &quot;
, and &#39;
in string
to their corresponding characters.
Note: No other HTML entities are unescaped. To unescape additional HTML entities use a third-party library like he.
0.6.0
[string='']
(string): The string to unescape.(string): Returns the unescaped string.
_.unescape('fred, barney, &amp; pebbles');// => 'fred, barney, & pebbles'
_.upperCase([string=''])
Converts string
, as space separated words, to upper case.
4.0.0
[string='']
(string): The string to convert.(string): Returns the upper cased string.
_.upperCase('--foo-bar');// => 'FOO BAR' _.upperCase('fooBar');// => 'FOO BAR' _.upperCase('__foo_bar__');// => 'FOO BAR'
_.upperFirst([string=''])
Converts the first character of string
to upper case.
4.0.0
[string='']
(string): The string to convert.(string): Returns the converted string.
_.upperFirst('fred');// => 'Fred' _.upperFirst('FRED');// => 'FRED'
_.words([string=''], [pattern])
Splits string
into an array of its words.
3.0.0
[string='']
(string): The string to inspect.[pattern]
(RegExp|string): The pattern to match words.(Array): Returns the words of string
.
_.words('fred, barney, & pebbles');// => ['fred', 'barney', 'pebbles'] _.words('fred, barney, & pebbles', /[^, ]+/g);// => ['fred', 'barney', '&', 'pebbles']
“Util” Methods
_.attempt(func, [args])
Attempts to invoke func
, returning either the result or the caught error object. Any additional arguments are provided to func
when it's invoked.
3.0.0
func
(Function): The function to attempt.[args]
(...*): The arguments to invoke func
with.(*): Returns the func
result or error object.
// Avoid throwing errors for invalid selectors.var elements = _.attempt(function(selector) { return document.querySelectorAll(selector);}, '>_>'); if (_.isError(elements)) { elements = [];}
_.bindAll(object, methodNames)
Binds methods of an object to the object itself, overwriting the existing method.
Note: This method doesn't set the "length" property of bound functions.
0.1.0
object
(Object): The object to bind and assign the bound methods to.methodNames
(...(string|string[])): The object method names to bind.(Object): Returns object
.
var view = { 'label': 'docs', 'click': function() { console.log('clicked ' + this.label); }}; _.bindAll(view, ['click']);jQuery(element).on('click', view.click);// => Logs 'clicked docs' when clicked.
_.cond(pairs)
Creates a function that iterates over pairs
and invokes the corresponding function of the first predicate to return truthy. The predicate-function pairs are invoked with the this
binding and arguments of the created function.
4.0.0
pairs
(Array): The predicate-function pairs.(Function): Returns the new composite function.
var func = _.cond([ [_.matches({ 'a': 1 }), _.constant('matches A')], [_.conforms({ 'b': _.isNumber }), _.constant('matches B')], [_.stubTrue, _.constant('no match')]]); func({ 'a': 1, 'b': 2 });// => 'matches A' func({ 'a': 0, 'b': 1 });// => 'matches B' func({ 'a': '1', 'b': '2' });// => 'no match'
_.conforms(source)
Creates a function that invokes the predicate properties of source
with the corresponding property values of a given object, returning true
if all predicates return truthy, else false
.
Note: The created function is equivalent to _.conformsTo
with source
partially applied.
4.0.0
source
(Object): The object of property predicates to conform to.(Function): Returns the new spec function.
var objects = [ { 'a': 2, 'b': 1 }, { 'a': 1, 'b': 2 }]; _.filter(objects, _.conforms({ 'b': function(n) { return n > 1; } }));// => [{ 'a': 1, 'b': 2 }]
_.constant(value)
Creates a function that returns value
.
2.4.0
value
(*): The value to return from the new function.(Function): Returns the new constant function.
var objects = _.times(2, _.constant({ 'a': 1 })); console.log(objects);// => [{ 'a': 1 }, { 'a': 1 }] console.log(objects[0] === objects[1]);// => true
_.defaultTo(value, defaultValue)
Checks value
to determine whether a default value should be returned in its place. The defaultValue
is returned if value
is NaN
, null
, or undefined
.
4.14.0
value
(*): The value to check.defaultValue
(*): The default value.(*): Returns the resolved value.
_.defaultTo(1, 10);// => 1 _.defaultTo(undefined, 10);// => 10
_.flow([funcs])
Creates a function that returns the result of invoking the given functions with the this
binding of the created function, where each successive invocation is supplied the return value of the previous.
3.0.0
[funcs]
(...(Function|Function[])): The functions to invoke.(Function): Returns the new composite function.
function square(n) { return n * n;} var addSquare = _.flow([_.add, square]);addSquare(1, 2);// => 9
_.flowRight([funcs])
This method is like _.flow
except that it creates a function that invokes the given functions from right to left.
3.0.0
[funcs]
(...(Function|Function[])): The functions to invoke.(Function): Returns the new composite function.
function square(n) { return n * n;} var addSquare = _.flowRight([square, _.add]);addSquare(1, 2);// => 9
_.identity(value)
This method returns the first argument it receives.
0.1.0
value
(*): Any value.(*): Returns value
.
var object = { 'a': 1 }; console.log(_.identity(object) === object);// => true
_.iteratee([func=_.identity])
Creates a function that invokes func
with the arguments of the created function. If func
is a property name, the created function returns the property value for a given element. If func
is an array or object, the created function returns true
for elements that contain the equivalent source properties, otherwise it returns false
.
4.0.0
[func=_.identity]
(*): The value to convert to a callback.(Function): Returns the callback.
var users = [ { 'user': 'barney', 'age': 36, 'active': true }, { 'user': 'fred', 'age': 40, 'active': false }]; // The `_.matches` iteratee shorthand._.filter(users, _.iteratee({ 'user': 'barney', 'active': true }));// => [{ 'user': 'barney', 'age': 36, 'active': true }] // The `_.matchesProperty` iteratee shorthand._.filter(users, _.iteratee(['user', 'fred']));// => [{ 'user': 'fred', 'age': 40 }] // The `_.property` iteratee shorthand._.map(users, _.iteratee('user'));// => ['barney', 'fred'] // Create custom iteratee shorthands._.iteratee = _.wrap(_.iteratee, function(iteratee, func) { return !_.isRegExp(func) ? iteratee(func) : function(string) { return func.test(string); };}); _.filter(['abc', 'def'], /ef/);// => ['def']
_.matches(source)
Creates a function that performs a partial deep comparison between a given object and source
, returning true
if the given object has equivalent property values, else false
.
Note: The created function is equivalent to _.isMatch
with source
partially applied.
Partial comparisons will match empty array and empty object source
values against any array or object value, respectively. See _.isEqual
for a list of supported value comparisons.
3.0.0
source
(Object): The object of property values to match.(Function): Returns the new spec function.
var objects = [ { 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]; _.filter(objects, _.matches({ 'a': 4, 'c': 6 }));// => [{ 'a': 4, 'b': 5, 'c': 6 }]
_.matchesProperty(path, srcValue)
Creates a function that performs a partial deep comparison between the value at path
of a given object to srcValue
, returning true
if the object value is equivalent, else false
.
Note: Partial comparisons will match empty array and empty object srcValue
values against any array or object value, respectively. See _.isEqual
for a list of supported value comparisons.
3.2.0
path
(Array|string): The path of the property to get.srcValue
(*): The value to match.(Function): Returns the new spec function.
var objects = [ { 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]; _.find(objects, _.matchesProperty('a', 4));// => { 'a': 4, 'b': 5, 'c': 6 }
_.method(path, [args])
Creates a function that invokes the method at path
of a given object. Any additional arguments are provided to the invoked method.
3.7.0
path
(Array|string): The path of the method to invoke.[args]
(...*): The arguments to invoke the method with.(Function): Returns the new invoker function.
var objects = [ { 'a': { 'b': _.constant(2) } }, { 'a': { 'b': _.constant(1) } }]; _.map(objects, _.method('a.b'));// => [2, 1] _.map(objects, _.method(['a', 'b']));// => [2, 1]
_.methodOf(object, [args])
The opposite of _.method
; this method creates a function that invokes the method at a given path of object
. Any additional arguments are provided to the invoked method.
3.7.0
object
(Object): The object to query.[args]
(...*): The arguments to invoke the method with.(Function): Returns the new invoker function.
var array = _.times(3, _.constant), object = { 'a': array, 'b': array, 'c': array }; _.map(['a[2]', 'c[0]'], _.methodOf(object));// => [2, 0] _.map([['a', '2'], ['c', '0']], _.methodOf(object));// => [2, 0]
_.mixin([object=lodash], source, [options={}])
Adds all own enumerable string keyed function properties of a source object to the destination object. If object
is a function, then methods are added to its prototype as well.
Note: Use _.runInContext
to create a pristine lodash
function to avoid conflicts caused by modifying the original.
0.1.0
[object=lodash]
(Function|Object): The destination object.source
(Object): The object of functions to add.[options={}]
(Object): The options object.[options.chain=true]
(boolean): Specify whether mixins are chainable.(*): Returns object
.
function vowels(string) { return _.filter(string, function(v) { return /[aeiou]/i.test(v); });} _.mixin({ 'vowels': vowels });_.vowels('fred');// => ['e'] _('fred').vowels().value();// => ['e'] _.mixin({ 'vowels': vowels }, { 'chain': false });_('fred').vowels();// => ['e']
_.noConflict()
Reverts the _
variable to its previous value and returns a reference to the lodash
function.
0.1.0
(Function): Returns the lodash
function.
var lodash = _.noConflict();
_.noop()
This method returns undefined
.
2.3.0
_.times(2, _.noop);// => [undefined, undefined]
_.nthArg([n=0])
Creates a function that gets the argument at index n
. If n
is negative, the nth argument from the end is returned.
4.0.0
[n=0]
(number): The index of the argument to return.(Function): Returns the new pass-thru function.
var func = _.nthArg(1);func('a', 'b', 'c', 'd');// => 'b' var func = _.nthArg(-2);func('a', 'b', 'c', 'd');// => 'c'
_.over([iteratees=[_.identity]])
Creates a function that invokes iteratees
with the arguments it receives and returns their results.
4.0.0
[iteratees=[_.identity]]
(...(Function|Function[])): The iteratees to invoke.(Function): Returns the new function.
var func = _.over([Math.max, Math.min]); func(1, 2, 3, 4);// => [4, 1]
_.overEvery([predicates=[_.identity]])
Creates a function that checks if all of the predicates
return truthy when invoked with the arguments it receives.
4.0.0
[predicates=[_.identity]]
(...(Function|Function[])): The predicates to check.(Function): Returns the new function.
var func = _.overEvery([Boolean, isFinite]); func('1');// => true func(null);// => false func(NaN);// => false
_.overSome([predicates=[_.identity]])
Creates a function that checks if any of the predicates
return truthy when invoked with the arguments it receives.
4.0.0
[predicates=[_.identity]]
(...(Function|Function[])): The predicates to check.(Function): Returns the new function.
var func = _.overSome([Boolean, isFinite]); func('1');// => true func(null);// => true func(NaN);// => false
_.property(path)
Creates a function that returns the value at path
of a given object.
2.4.0
path
(Array|string): The path of the property to get.(Function): Returns the new accessor function.
var objects = [ { 'a': { 'b': 2 } }, { 'a': { 'b': 1 } }]; _.map(objects, _.property('a.b'));// => [2, 1] _.map(_.sortBy(objects, _.property(['a', 'b'])), 'a.b');// => [1, 2]
_.propertyOf(object)
The opposite of _.property
; this method creates a function that returns the value at a given path of object
.
3.0.0
object
(Object): The object to query.(Function): Returns the new accessor function.
var array = [0, 1, 2], object = { 'a': array, 'b': array, 'c': array }; _.map(['a[2]', 'c[0]'], _.propertyOf(object));// => [2, 0] _.map([['a', '2'], ['c', '0']], _.propertyOf(object));// => [2, 0]
_.range([start=0], end, [step=1])
Creates an array of numbers (positive and/or negative) progressing from start
up to, but not including, end
. A step of -1
is used if a negative start
is specified without an end
or step
. If end
is not specified, it's set to start
with start
then set to 0
.
Note: JavaScript follows the IEEE-754 standard for resolving floating-point values which can produce unexpected results.
0.1.0
[start=0]
(number): The start of the range.end
(number): The end of the range.[step=1]
(number): The value to increment or decrement by.(Array): Returns the range of numbers.
_.range(4);// => [0, 1, 2, 3] _.range(-4);// => [0, -1, -2, -3] _.range(1, 5);// => [1, 2, 3, 4] _.range(0, 20, 5);// => [0, 5, 10, 15] _.range(0, -4, -1);// => [0, -1, -2, -3] _.range(1, 4, 0);// => [1, 1, 1] _.range(0);// => []
_.rangeRight([start=0], end, [step=1])
This method is like _.range
except that it populates values in descending order.
4.0.0
[start=0]
(number): The start of the range.end
(number): The end of the range.[step=1]
(number): The value to increment or decrement by.(Array): Returns the range of numbers.
_.rangeRight(4);// => [3, 2, 1, 0] _.rangeRight(-4);// => [-3, -2, -1, 0] _.rangeRight(1, 5);// => [4, 3, 2, 1] _.rangeRight(0, 20, 5);// => [15, 10, 5, 0] _.rangeRight(0, -4, -1);// => [-3, -2, -1, 0] _.rangeRight(1, 4, 0);// => [1, 1, 1] _.rangeRight(0);// => []
_.runInContext([context=root])
Create a new pristine lodash
function using the context
object.
1.1.0
[context=root]
(Object): The context object.(Function): Returns a new lodash
function.
_.mixin({ 'foo': _.constant('foo') }); var lodash = _.runInContext();lodash.mixin({ 'bar': lodash.constant('bar') }); _.isFunction(_.foo);// => true_.isFunction(_.bar);// => false lodash.isFunction(lodash.foo);// => falselodash.isFunction(lodash.bar);// => true // Create a suped-up `defer` in Node.js.var defer = _.runInContext({ 'setTimeout': setImmediate }).defer;
_.stubArray()
This method returns a new empty array.
4.13.0
(Array): Returns the new empty array.
var arrays = _.times(2, _.stubArray); console.log(arrays);// => [[], []] console.log(arrays[0] === arrays[1]);// => false
_.stubFalse()
This method returns false
.
4.13.0
(boolean): Returns false
.
_.times(2, _.stubFalse);// => [false, false]
_.stubObject()
This method returns a new empty object.
4.13.0
(Object): Returns the new empty object.
var objects = _.times(2, _.stubObject); console.log(objects);// => [{}, {}] console.log(objects[0] === objects[1]);// => false
_.stubString()
This method returns an empty string.
4.13.0
(string): Returns the empty string.
_.times(2, _.stubString);// => ['', '']
_.stubTrue()
This method returns true
.
4.13.0
(boolean): Returns true
.
_.times(2, _.stubTrue);// => [true, true]
_.times(n, [iteratee=_.identity])
Invokes the iteratee n
times, returning an array of the results of each invocation. The iteratee is invoked with one argument; (index).
0.1.0
n
(number): The number of times to invoke iteratee
.[iteratee=_.identity]
(Function): The function invoked per iteration.(Array): Returns the array of results.
_.times(3, String);// => ['0', '1', '2'] _.times(4, _.constant(0));// => [0, 0, 0, 0]
_.toPath(value)
Converts value
to a property path array.
4.0.0
value
(*): The value to convert.(Array): Returns the new property path array.
_.toPath('a.b.c');// => ['a', 'b', 'c'] _.toPath('a[0].b.c');// => ['a', '0', 'b', 'c']
Properties
Methods